SKILLS
I'm fluent both in C/C++, C# and Python, but also have some good knowledge of Java and web languages like javascript (JQuery) or PHP. Apart from Unreal Engine 4,
I've already used Unity to make games, but also OpenGL, DirectX10 and Vulkan outside my work.
Thanks to my curiosity and all the courses I had throughout my studies, I could oversee a lot of computer science fields (and master some of them),
mainly Object-Oriented Programming, web development, databases, network, versioning (git, svn and Perforce) and even assemblers.
By joining Isart Digital Montréal, I had the opportunity to specialize in video games related development.
From improving my skills in OOP and network to learning everything there is to know about core game development, animation programming, physics,
memory management and 3D game engine programming (Vulkan), which is our final project graduation.
Hard skills
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Fluent in C/C++ and C#.
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Always eager to work with Unreal Engine.
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Good knowledge of Tools programming (First job at Activision before switching to Gameplay programming).
Soft skills
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I'm used to work in a team with both technical and non-technical people, as I already did several interdisciplinary game projects.
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Autonomous but also know when to ask for help.
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Fluent in English (TOEIC score of 975), I'm always open minded about discovering foreign cultures and countries (Japan, Canada).
C++
C#
Python
Unreal
Unity
Visual
EDUCATION & EXPERIENCE
Being a student at Isart Digital Montréal from October 2020 to June 2021, I managed to directly integrate the second year of
the course of study without going through the first. Before that I graduated from a French "DUT" computer science degree,
and went one year in an Engineering School before realising programming video games was my thing.